Work finally begins on the new, larger dining hall. It’s deep in stone where it belongs and it’s going to be properly smoothed and engraved with tales of our local heroes. It will also have a massive kitchen just across the hall.
Monthly Archives: April 2015
4th Slate, 252
Migrants have arrived and it’s time for more beds! The group is primarily fisherdwarves, which is no surprise given our coastal location. There are also animal trainers and, best of all, one siege engineer and one beekeeper! I have no idea what to do with them but I’ll do my best to put their talents to good use.
12th Granite, 252
A new year begins with a fresh outlook and a quick audit of the resident nobility that have shepherded the fort thus far. Here are some of the traits of the best among us. These are the elite few with the vision, dedication, perspicacity, and stubbornness to do what must be done for all dwarfkind!
Led Enamalath – Manager
has a quite poor focus, finds nature somewhat disturbing, doesn’t see cooperation as valuable and doesn’t particularly respect commerce, tries to keep things orderly, sometimes acts with little determination and confidence, quick to anger, doesn’t try to get things done perfectly, talks to inanimate objects when there is a lull in the conversation
As Ottarzuglar – Militia Captain
does not enjoy participating in physical confrontations, does not really value skills related to fighting
Deduk Obokbavast – Bookkeeper
doesn’t respect commerce, doesn’t feel strongly about the law
Ezum Zafalletmos – Mayor
thinks she’s fairly important in the grand scheme of things, incurious and doesn’t seek out knowledge or information, does not go out of her way to help others, tends to be passive in discussions, sees life as unfair and doesn’t mind
Or they could just be whoever we had standing around with free time on their hands when the positions needed to be filled.
In addition to Highly Effective Nobility, the fort has inherited more than 400 wooden splints, almost 100 of which are Masterworks. Confidence in our military is, perhaps, not as high as it could be. With this in mind, I’m setting out to create a hospital. The hospital will require a freshwater well and a new source of water, since we’ve settled by the sea. Excavations are already underway.
1st Granite, 252
The mayor has started to demand decent accommodations, and since no dwarf worth his salt could be happy living in a room carved from sand, we started excavating new living quarters deeper in the earth, where the rock walls can be smoothed and engraved with detailed pictographs.
the new living space is coming along nicely, and perhaps when it is done we can start moving our other operations to a deeper, more dwarfly setting. Being near the surface was convenient at first, giving us access to fish and wood, but we dream of a home cut from stone.
We continue to mass produce splints, which our envoy from the mountainhome promises will fetch a good price next autumn. Our larder is full of meat, fish, and mushrooms, and our barrels overflow with dwarven wine.
things are looking better and better each day… except for those damn kea that keep getting into our fortress. It turns out they can fly, so we may want to close off that skylight and secure the entrance to the animal pen on the surface.
9th Timber 251
4th Sandstone 251
Today our bookkeeper was fetching some gabbro down at the deepest depths of our mining operations (sometimes a good dwarf just needs to get down as deep as possible). While down there he was surprised to find a wolf and her pup roaming about. he dropped his wheelbarrow and fled back to safety. Our military squad, the Amazements of Mirroring were dispatched and took the two of them out without any injuries. Wolf steaks will be served in the dining hall this evening!